Duke_Fleed ha scritto: ↑mercoledì 20 maggio 2026, 15:02
Ok. Ci penso su, tanto ho ancora tempo. Le temperature come sono? Dovresti fare uno stress test e vedere così come si comporta il pad.
Sì, ho provato contemporaneamente con:
Codice: Seleziona tutto
stress-ng --cpu 12 --cpu-method all --timeout 600s
stress-ng: info: [38575] setting to a 10 mins run per stressor
stress-ng: info: [38575] dispatching hogs: 12 cpu
stress-ng: info: [38575] skipped: 0
stress-ng: info: [38575] passed: 12: cpu (12)
stress-ng: info: [38575] failed: 0
stress-ng: info: [38575] metrics untrustworthy: 0
stress-ng: info: [38575] successful run completed in 10 mins
e
Codice: Seleziona tutto
glmark2
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glmark2 2023.01
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OpenGL Information
GL_VENDOR: AMD
GL_RENDERER: AMD Radeon Graphics (radeonsi, renoir, ACO, DRM 3.61, 6.12.88+deb13-amd64)
GL_VERSION: 4.6 (Compatibility Profile) Mesa 25.0.7-2
Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0
Surface Size: 800x600 windowed
=======================================================
[build] use-vbo=false: FPS: 1631 FrameTime: 0.613 ms
[build] use-vbo=true: FPS: 1978 FrameTime: 0.506 ms
[texture] texture-filter=nearest: FPS: 1921 FrameTime: 0.521 ms
[texture] texture-filter=linear: FPS: 1814 FrameTime: 0.551 ms
[texture] texture-filter=mipmap: FPS: 1921 FrameTime: 0.521 ms
[shading] shading=gouraud: FPS: 1929 FrameTime: 0.518 ms
[shading] shading=blinn-phong-inf: FPS: 1816 FrameTime: 0.551 ms
[shading] shading=phong: FPS: 1903 FrameTime: 0.526 ms
[shading] shading=cel: FPS: 1846 FrameTime: 0.542 ms
[bump] bump-render=high-poly: FPS: 1603 FrameTime: 0.624 ms
[bump] bump-render=normals: FPS: 1886 FrameTime: 0.530 ms
[bump] bump-render=height: FPS: 1930 FrameTime: 0.518 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 1646 FrameTime: 0.608 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 1224 FrameTime: 0.817 ms
[pulsar] light=false:quads=5:texture=false: FPS: 1651 FrameTime: 0.606 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 1023 FrameTime: 0.978 ms
[desktop] effect=shadow:windows=4: FPS: 1210 FrameTime: 0.827 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 408 FrameTime: 2.452 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 502 FrameTime: 1.993 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 507 FrameTime: 1.974 ms
[ideas] speed=duration: FPS: 1127 FrameTime: 0.887 ms
[jellyfish] <default>: FPS: 1471 FrameTime: 0.680 ms
[terrain] <default>: FPS: 344 FrameTime: 2.913 ms
[shadow] <default>: FPS: 1420 FrameTime: 0.705 ms
[refract] <default>: FPS: 617 FrameTime: 1.623 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 1620 FrameTime: 0.617 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 1822 FrameTime: 0.549 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 1742 FrameTime: 0.574 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 1795 FrameTime: 0.557 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 1829 FrameTime: 0.547 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 1976 FrameTime: 0.506 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 1892 FrameTime: 0.529 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 1842 FrameTime: 0.543 ms
=======================================================
glmark2 Score: 1509
=======================================================
E tenendo d'occhio con watch - n 1 sensors non m'è andato in thermal throttling, il massimo che ho visto son stati 86° ed il PPT rimaneva tra 23 W e 25W che è come dovrebbe essere coi limiti di Lenovo che è stata conservativa.
Non ho voglia di fare grafici o cose del genere, però lo considero un upgrade deciso rispetto a quanto avevo prima.